/* ----------------------------------------------------------------------
* Copyright (C) 2010-2014 ARM Limited. All rights reserved.
*
* $Date:        19. March 2015
* $Revision: 	V.1.4.5
*
* Project: 	    CMSIS DSP Library
* Title:		arm_abs_q7.c
*
* Description:	Q7 vector absolute value.
*
* Target Processor: Cortex-M4/Cortex-M3/Cortex-M0
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*   - Redistributions of source code must retain the above copyright
*     notice, this list of conditions and the following disclaimer.
*   - Redistributions in binary form must reproduce the above copyright
*     notice, this list of conditions and the following disclaimer in
*     the documentation and/or other materials provided with the
*     distribution.
*   - Neither the name of ARM LIMITED nor the names of its contributors
*     may be used to endorse or promote products derived from this
*     software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* -------------------------------------------------------------------- */

#include "arm_math.h"

/**
 * @ingroup groupMath
 */

/**
 * @addtogroup BasicAbs
 * @{
 */

/**
 * @brief Q7 vector absolute value.
 * @param[in]       *pSrc points to the input buffer
 * @param[out]      *pDst points to the output buffer
 * @param[in]       blockSize number of samples in each vector
 * @return none.
 *
 * \par Conditions for optimum performance
 *  Input and output buffers should be aligned by 32-bit
 *
 *
 * <b>Scaling and Overflow Behavior:</b>
 * \par
 * The function uses saturating arithmetic.
 * The Q7 value -1 (0x80) will be saturated to the maximum allowable positive value 0x7F.
 */

void arm_abs_q7(
    q7_t *pSrc,
    q7_t *pDst,
    uint32_t blockSize)
{
    uint32_t blkCnt;                               /* loop counter */
    q7_t in;                                       /* Input value1 */

#ifndef ARM_MATH_CM0_FAMILY

    /* Run the below code for Cortex-M4 and Cortex-M3 */
    q31_t in1, in2, in3, in4;                      /* temporary input variables */
    q31_t out1, out2, out3, out4;                  /* temporary output variables */

    /*loop Unrolling */
    blkCnt = blockSize >> 2u;

    /* First part of the processing with loop unrolling.  Compute 4 outputs at a time.
     ** a second loop below computes the remaining 1 to 3 samples. */
    while(blkCnt > 0u)
    {
        /* C = |A| */
        /* Read inputs */
        in1 = (q31_t) * pSrc;
        in2 = (q31_t) * (pSrc + 1);
        in3 = (q31_t) * (pSrc + 2);

        /* find absolute value */
        out1 = (in1 > 0) ? in1 : (q31_t)__QSUB8(0, in1);

        /* read input */
        in4 = (q31_t) * (pSrc + 3);

        /* find absolute value */
        out2 = (in2 > 0) ? in2 : (q31_t)__QSUB8(0, in2);

        /* store result to destination */
        *pDst = (q7_t) out1;

        /* find absolute value */
        out3 = (in3 > 0) ? in3 : (q31_t)__QSUB8(0, in3);

        /* find absolute value */
        out4 = (in4 > 0) ? in4 : (q31_t)__QSUB8(0, in4);

        /* store result to destination */
        *(pDst + 1) = (q7_t) out2;

        /* store result to destination */
        *(pDst + 2) = (q7_t) out3;

        /* store result to destination */
        *(pDst + 3) = (q7_t) out4;

        /* update pointers to process next samples */
        pSrc += 4u;
        pDst += 4u;

        /* Decrement the loop counter */
        blkCnt--;
    }

    /* If the blockSize is not a multiple of 4, compute any remaining output samples here.
     ** No loop unrolling is used. */
    blkCnt = blockSize % 0x4u;
#else

    /* Run the below code for Cortex-M0 */
    blkCnt = blockSize;

#endif /* #define ARM_MATH_CM0_FAMILY */

    while(blkCnt > 0u)
    {
        /* C = |A| */
        /* Read the input */
        in = *pSrc++;

        /* Store the Absolute result in the destination buffer */
        *pDst++ = (in > 0) ? in : ((in == (q7_t) 0x80) ? 0x7f : -in);

        /* Decrement the loop counter */
        blkCnt--;
    }
}

/**
 * @} end of BasicAbs group
 */
